About the Journal

IKONIK Jurnal Seni dan Desain is a scientific journal published by Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) of Universitas Maarif Hasyim Latif, with a frequency of two issues per year in January and July. The IKONIK journal covers all writings that focus on material in the field of Performing Arts, Visual Arts, and Design, including the following topics: Music, Dance, Theater, Design History, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Sociology of Design, Arts Management, Art Criticism, Anthropology of Art, Artifact Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Crafts, Architecture, Film, Multimedia, Creative Industries, Design Policy, culture, art psychology, art education, and other conceptual research in performing arts, visual arts, and design. The IKONIK journal is expected to serve as a platform for authors to publish their works, contributing to the advancement of knowledge in the fields of performing arts, visual arts, and design.

Editor in Chief: Ernawati
DOI Journal:
 10.51804/ikonik
ISSN:
 2685-2780 (print) 
ISSN:
 2685-4260 (online)
Penerbit: LPPM Universitas Maarif Hasyim Latif
Alamat: Jl. Ngelom Megare, Taman, Sidoarjo 61257
Alamat: Phone: 031-7884034, Fax. 031-7884034
Alamat: e-mail: [email protected]

ABSTRACTING & INDEXING

 

Current Issue

Vol. 6 No. 1 (2024): JANUARI 2024

Available 2024

Published: 2024-03-31

Articles

  • Perancangan Promosi Wisata Desa Kare Berbasis Videografi

    Mochamad Zainal Abidin, Renny Nirwana Sari
    1-7
    DOI: https://doi.org/10.51804/ijsd.v6i1.16493
  • Perancangan Board Game Interaktif “Wonderful Of Surah” Sebagai Upaya Meningkatkan Kemampuan Membaca Dan Menulis Surat Pendek Pada Anak

    Moh Cholisatur Rizaq, Muhamad Dion Sadila
    8-20
    DOI: https://doi.org/10.51804/ijsd.v6i1.16494
  • Pelatihan Ilustrasi Digital Desain Karakter Papua Siswa Smk Negeri 8 Tik Jayapura

    Hence Sahusilawane, Putri Prabu Utami, Nur Halisah Asaf, Nasrulah
    21-28
    DOI: https://doi.org/10.51804/ijsd.v6i1.16495
  • Perancangan Pengenalan Museum Di Surabaya Menggunakan Augmented Reality (AR)

    Mohammad As'ad Kholili, Henny Rachmawati
    29-36
    DOI: https://doi.org/10.51804/ijsd.v6i1.16496
  • Karya Gredytude Sebagai Media Pembelajaran Mata Kuliah Mayor Gitar

    Ryan Gredy Aprianno
    37-41
    DOI: https://doi.org/10.51804/ijsd.v6i1.16485
  • Perancangan Maskot SMK Grafika Iss Sebagai Upaya Untuk Meningkatkan Brand Awareness

    Suriani, Rino Yuda, Muhammad Ghifari
    42-48
    DOI: https://doi.org/10.51804/ijsd.v6i1.16438
  • Perancangan Maskot Sebagai Identitas Pariwisata Simeulue

    Rain Nauli, Fentisari Desti Sucipto, Rino Yuda
    49-53
    DOI: https://doi.org/10.51804/ijsd.v6i1.16497
  • Perancangan Visual Branding Wisata Candi Pari Sebagai Promosi Cagar Budaya

    Rijbi Amien Nur Iiman, Rizka Rahma Amalia
    54-68
    DOI: https://doi.org/10.51804/ijsd.v6i1.16498
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