About the Journal

IKONIK Jurnal Seni dan Desain is a scientific journal published by Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) of Universitas Maarif Hasyim Latif, with a frequency of two issues per year in January and July. The IKONIK journal covers all writings that focus on material in the field of Performing Arts, Visual Arts, and Design, including the following topics: Music, Dance, Theater, Design History, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Sociology of Design, Arts Management, Art Criticism, Anthropology of Art, Artifact Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Crafts, Architecture, Film, Multimedia, Creative Industries, Design Policy, culture, art psychology, art education, and other conceptual research in performing arts, visual arts, and design. The IKONIK journal is expected to serve as a platform for authors to publish their works, contributing to the advancement of knowledge in the fields of performing arts, visual arts, and design.

Editor in Chief: Ernawati
DOI Journal:
 10.51804/ikonik
ISSN:
 2685-2780 (print) 
ISSN:
 2685-4260 (online)
Penerbit: LPPM Universitas Maarif Hasyim Latif
Alamat: Jl. Ngelom Megare, Taman, Sidoarjo 61257
Alamat: Phone: 031-7884034, Fax. 031-7884034
Alamat: e-mail: [email protected]

ABSTRACTING & INDEXING

 

Current Issue

Vol. 6 No. 02 (2024): JULI 2024
					View Vol. 6 No. 02 (2024):  JULI 2024
Published: 2024-08-13

Articles

  • Perancangan Komik Digital Webtoon Sejarah Kepemimpinan Khalid Bin Walid pada Peristiwa Perang Yarmuk Menggunakan Gaya Manhwa untuk Remaja

    Muhammad Azimi Rohali, Fentisari Desti Sucipto, Mustafa
    69-78
    DOI: https://doi.org/10.51804/ijsd.v6i02.16612
  • Perancangan Komik “Two Birds” Sebagai Media Edukasi Dampak dari Sexual Harassment untuk Remaja

    Helma Aina, Fentisari Desti Sucipto, Zuhrahmi
    79-86
    DOI: https://doi.org/10.51804/ijsd.v6i02.16619
  • Adiksi Game Gacha sebagai Inspirasi Karya Seni Grafis

    Kalyana Aqila Saputra, Bambang Witjaksono, Nadiyah Tunnikmah
    87-97
    DOI: https://doi.org/10.51804/ijsd.v6i02.16633
  • Representasi Budaya Keraton Yogyakarta dalam Patung “Bedhaya Kinjeng Wesi " Karya Ichwan Noor

    Jessica Permata Sari, Itsnaini Rahmadilla, Muh. Rain Rosidi
    98-106
    DOI: https://doi.org/10.51804/ijsd.v6i02.16638
  • Dampak Penggambaran Region Sumeru dari Genshin Impact yang Kurang Mempresentasikan Budaya Timur Tengah pada Masyarakat

    Adriana Azhar Sularjo, Marcella Calisya Howard, Esther Ewitrawati, Natania Edelynn Fidelia Allen, Celine Christie, Evan Raditya Pratomo6
    107-113
    DOI: https://doi.org/10.51804/ijsd.v6i02.16681
  • Analisis Penerapan Nirmana Dwimatra Desain Lejar Daniartana Hukubun pada Sampul Buku Cerita Rakyat Suku Malind

    Katrin Nur Nafi'ah Ismoyo
    114-118
    DOI: https://doi.org/10.51804/ijsd.v6i02.16635
  • Perancangan Branding di Taman Prestasi Surabaya sebagai Media Promosi

    Faiz Miftahul Huda, Renny Nirwana Sari, Rafael Afila Sulthan Iqbal
    119-125
    DOI: https://doi.org/10.51804/ijsd.v6i02.16654
  • Praktik Reflektif Studi Sinematografi dan Koreografi Karya-Karya Film Tari untuk Peningkatan Produksi Film Tari di Lingkup Komunitas

    Saparno
    126-132
    DOI: https://doi.org/10.51804/ijsd.v6i02.16554
  • PENGGUNAAN PSIKOLOGI DESAIN PADA FILM LA LA LAND DAN BLACK SWAN: Studi Kasus Warna Terhadap Emosi Manusia.

    Patricia Tessalonica Putri, Hillary The, Tirza Manuela Lowell, Pandu Rukmi Utomo
    133-139
    DOI: https://doi.org/10.51804/ijsd.v6i02.16682
  • Perancangan Board Game Sebagai Media Edukasi Pembelajaran Bahasa Aksara Simalungun untuk Siswa Sekolah Dasar

    Arivia Sri Handayani, Muhammad Ghifari, Aji Sofiana Putri
    140-145
    DOI: https://doi.org/10.51804/ijsd.v6i02.16636
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